PENGARUH GAME-BASED LEARNING BERBANTUAN PUZZLE POHON TUBEL TERHADAP KEMAMPUAN MEMBACA PERMULAAN SISWA SEKOLAH DASAR
Abstract
Penelitian ini bertujuan untuk menganalisis pengaruh model Game-Based Learning berbantuan media Puzzle Pohon Tubel terhadap kemampuan membaca permulaan siswa sekolah dasar. Penelitian menggunakan pendekatan kuantitatif dengan jenis quasi experiment melalui desain Non-Equivalent Control Group Design. Sampel penelitian terdiri atas 39 siswa kelas II SDN Pinggir Papas II yang dibagi menjadi kelompok eksperimen dan kelompok kontrol. Kelompok eksperimen memperoleh pembelajaran menggunakan model Game-Based Learning berbantuan media Puzzle Pohon Tubel, sedangkan kelompok kontrol menggunakan pembelajaran konvensional. Teknik pengumpulan data dilakukan melalui tes kemampuan membaca permulaan, observasi, angket, dan dokumentasi. Analisis data menggunakan uji normalitas, uji homogenitas, paired sample t-test, independent sample t-test, dan effect size dengan bantuan IBM SPSS Statistics 25. Hasil penelitian menunjukkan bahwa terdapat pengaruh signifikan penerapan model Game-Based Learning berbantuan media Puzzle Pohon Tubel terhadap kemampuan membaca permulaan siswa sekolah dasar dengan nilai signifikansi 0,000 < 0,05. Rata-rata kemampuan membaca permulaan siswa pada kelompok eksperimen meningkat lebih tinggi dibandingkan kelompok kontrol. Nilai effect size sebesar 1,42 menunjukkan pengaruh dalam kategori besar. Temuan penelitian menunjukkan bahwa integrasi Game-Based Learning dan media Puzzle Pohon Tubel mampu menciptakan pembelajaran membaca yang lebih aktif, interaktif, dan menyenangkan sehingga efektif meningkatkan kemampuan membaca permulaan siswa sekolah dasar.
Full Text:
PDFReferences
Bang, H. J., Li, L., & Flynn, K. (2023). Efficacy of an adaptive game-based math learning app to support personalized learning and improve early elementary school students’ learning. Early Childhood Education Journal, 51(4), 717–732. https://doi.org/10.1007/s10643-022-01332-3
Brevik, L. M. (2021). Reading engagement in elementary education. Reading Psychology, 42(5), 421–438. https://doi.org/10.1080/02702711.2021.1888341
Ferreira, M., Martins, C., & Silva, R. (2021). Digital game-based learning in early literacy education. Computers & Education, 168, 104314. https://doi.org/10.1016/j.compedu.2021.104314
Gestwicki, C. (2020). Play and learning in early childhood education. Routledge. https://doi.org/10.4324/9780429355388
Habib, M., Rahman, A., & Yusuf, M. (2021). Play-based literacy learning among early grade students. Early Years, 41(6), 652–666. https://doi.org/10.1080/09575146.2021.1908235
Hwa, Y. (2020). Gamified literacy learning for elementary students. Journal of Educational Computing Research, 58(7), 1354–1372. https://doi.org/10.1177/0735633120929124
Manar, S. (2024). Game-based learning in early childhood education: A systematic review and meta-analysis. Frontiers in Psychology, 15, 1307881. https://doi.org/10.3389/fpsyg.2024.1307881
Moore, D., & Adair, J. (2021). Technology and literacy learning in elementary schools. Computers in Human Behavior, 122, 106958. https://doi.org/10.1016/j.chb.2021.106958
Park, J., & Park, M. (2021). Effects of digital games on children’s literacy development. Educational Media International, 58(3), 187–201. https://doi.org/10.1080/09523987.2021.1933055
Qian, M., & Clark, K. R. (2020). Game-based learning and 21st century skills: A review of recent research. Computers in Human Behavior, 107, 106482. https://doi.org/10.1016/j.chb.2020.106482
Shamir, A., Korat, O., & Fellah, R. (2021). Promoting early literacy through educational games. Early Childhood Education Journal, 49(5), 913–924. https://doi.org/10.1007/s10643-021-01158-4
Snow, C. (2024). Reading for understanding: Toward an R&D program in reading comprehension. RAND Corporation. https://doi.org/10.7249/MR1465
Torres, P. E., Gomez, A., & Ruiz, M. (2021). A systematic review of physical-digital play technology and developmentally relevant child behaviour. Computers in Human Behavior, 122, 106703. https://doi.org/10.1016/j.chb.2021.106703
Refbacks
- There are currently no refbacks.





